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![]() ![]() Simply hold your aim over an enemy target and a red diamond will appear. To tag an enemy, you must be a Ghost (on the Recon team). ![]() A 'tag' is a red diamond which identifies enemy positions to your entire team, even when they can't directly see the enemy.
![]() ![]() Z=script: var cb = moi.ui.getUIPanel('moi://ui/CommandBar.htm') moi.ui.showMenu('AllEditingsCommandsGallery.htm', cb.document. Grid snap causes the point to lock on to intersections of the grid. When one of these controls is highlighted in orange, that snap is enabled. Grid snap, Straight snap, and Object snap can be enabled or disabled by using the controls shown in area 4 in the screenshot above. \=script: /* Assign unique object name to selection */ var all_objects = () var used_names = new Array() for ( var i = 0 i 0 ) moi.ui.propertiesPanel.editStyleIndex( styles.length - 1 ) } gd.styleEditorClosed() Īlt `=script: var viewport = moi.ui.getViewportUnderMouse() if ( viewport ) viewport.reset() Īlt A=script:() Īlt DownArrow=script: moi.ui.getActiveViewport().pan( 0.0, -0.2, 0.0 ) Īlt F1=script: moi.ui.createDialog( 'Options.htm', 'resizeable,defaultWidth:43em,defaultHeight:32em' ) Īlt F2=script: moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ) Īlt F3=script: = ! Īlt I=script:() Īlt L=script: /* Expand selection over same styles and loft */ var objects = ().getCurves(), points = ().getPoints(), styles = new Array() for (var i = 0 i 0 ) Straight snap, Object snap, and Construction lines. ![]() =var z=.8, vp= for (var n in vp) moi.ui.(vp).zoom(z) ,=var z=1.2, vp= for (var n in vp) moi.ui.(vp).zoom(z) I don't think that these hotkeys would be very helpful for anyone, because a certain number of hotkeys refer to my very personal customized Moi's UI In my case, a number of key bindings correspond to either Blender or ZBrush, for convenience in switching between those tools and MoI. =script: /* Isolate selection */ () Ġ=script: /* 3D view (perspective or isometric) */ moi.ui. = '3D' ġ=script: /* Front view */ var vname = 'Front' var vp = moi.ui.mainWindow.viewpanel vp.mode = vname if ( vp.getViewport(vname).name != vname ) vp.reverseView( vname ) ģ=script: /* Right view */ var vname = 'Right' var vp = moi.ui.mainWindow.viewpanel vp.mode = vname if ( vp.getViewport(vname).name != vname ) vp.reverseView( vname ) ĥ=script: /* Toggle between Parallel and Perspective view */ var vp = moi.ui.('3D') vp.projection = (vp.projection = 'Perspective' ? 'Parallel': 'Perspective') ħ=script: /* Top view */ var vname = 'Top' var vp = moi.ui.mainWindow.viewpanel vp.mode = vname if ( vp.getViewport(vname).name != vname ) vp.reverseView( vname ) Ĭ=script: /* CPlane */ () Ĭmd A=script:() Ĭmd I=script: /* Invert selection */ () Ĭtrl 1=script: /* Back view */ var vname = 'Back' var vp = moi.ui.mainWindow.viewpanel vp.mode = vname if ( vp.getViewport(vname).name != vname ) vp.reverseView( vname ) Ĭtrl 3=script: /* Left view */ var vname = 'Left' var vp = moi.ui.mainWindow.viewpanel vp.mode = vname if ( vp.getViewport(vname).name != vname ) vp.reverseView( vname ) Ĭtrl 7=script: /* Bottom view */ var vname = 'Bottom' var vp = moi.ui.mainWindow.viewpanel vp.mode = vname if ( vp.getViewport(vname).name != vname ) vp.reverseView( vname ) Ĭtrl K=script: /* Select naked edges (open borders) */ var gd = moi.geometryDatabase gd.deselectAll() var breps = gd.getObjects().getBreps() for ( var i = 0 i 0 ? em(0).hidden : false tProperty( 'hidden', !ishidden ) Object snap enables the point to lock on to different pieces of existing objects, such as the end or midpoint of a line, the center of a circle, etc. 1) Either Rotational Array, or use Rotate snapping to the center and inputting a. I'll start off with mine (copied from my Moi.ini configuration file) We only need the top part of the rectangle and we also need a fillet. Maybe we can discover some new scripts, new commands and/or clever key bindings. If you go to the section up at the top of CommandBar.Let's share our MoI keyboard shortcuts. So the code for a is going to come from the template file CommandButton.htm, there's an img and a div in it for the text. Yes, if you just remove the text from the inside of the elements it's still going to have space for a blank line there. ![]() > the text, it has left the empty space where the text would be and thus thrown it out of > did it correctly, so that might be causing an issue too? I'm wondering if despite removing > As you may have noticed, I did try to remove the text from the icons and I'm not sure if I One way to get a better sense of how much space a particular element is taking up is to put style="background:red" on it. > Is there a way that I could troubleshoot which part is the one that is potentially causing the issue? So, I'm guessing that the vcenter tags would need to be within the flex tags for it to work correctly? ![]() ![]() ![]() What it might do, and what I'm not too sure on is enhance your Speech to 180 if your base Speech is 100. What it definitely does is allow you to have a 40 or 80 points boost to Speech after praying at the Shrine of Dibella for 300 seconds meaning you can either max out your speech, or at the very least triple it at Level 20 (when you get Performer). ![]() Now I won't go into much detail here (because my Shrine Blessings Tip goes into more detail), but there's a unique combination of effects you can get by being a Breton with Aurora Standing Stones, taking the Ritual Stone and a few Restoration perks, namely Pilgram and Gods and Mortals. What is cool is that this combination works fairly well with Imperious, Stones of Galen and the Dibella Shrine. Gold = Speech*5 (technically I think it's Speech*5 = Gold Earned but that's just semantics.) That's just the base, from as early as Level 20 you'll be earning a minimum of 100 gold per person effected + an unknown percentage based off of their pocket gold. Now unfortunetly there aren't many things that I think can boost it because the formula for Perform is simple. I suppose it might be a Guide (will decide and edit by posting time) but I want to look at how viable or insane this can all get. Now, we can gt to the reason that I wanted to post this tip of sorts. It does primarily operate more offensively than you'd think with Earthquake drum being a fairly powerful attack with a lot of debilitating effects. So, the skills or perk line is fairly varied. War Drummer - Each beat of Earthquake Drum also heals nearby allies by up to 20 points based on their missing Health percentage, and grants them 100% extra attack damage for 0.4 seconds. Each beat of Earthquake Drum also briefly reduces the magic resistance of affected enemies by 200% for 0.4 seconds. Witching Rhythm - Earthquake Drum deals 50% more damage. Each drumbeat deals 50 points of damage to nearby enemies within 30 feet. Lord of the Dance - Irresistible Dance can affect up to five enemies.Įarthquake Drum - Can Perform in combat to unleash shockwaves. Golden Fiddle - Irresistible Dance now also forces daedra, undead and animals to listen spellbound Irresistible Dance - Can Perform in combat to force the two nearest enemy people within 100 feet to dance spellbound, preventing them from acting and reducing their armor skills by 50 levels. Serenade - Performing to members of the opposite sex yields twice as much gold and potentially small items.Įncore - Able to Perform multiple times per day. Once a day, play a song to entertain up to five people within 50 feet and collect a donation from each, based on your Speech skill and the amount of gold they are carrying. The final use is the Earthquake Drum line which is a damage and stagger based ability. The second is Irresistible Dance which is an ability that allows you to force enemies to dance, stopping them from any action and negatively effect them in several ways (I assume it's either got a short duration or is disabled if you attack but I can't test that at the moment). The first is Perform which is more of a money-making or Roleplaying based ability that has no direct use in combat. But uh that's boring stuff, so what does it do? Well there are three categories of the Perform skill. My assumption is that Pefrom is supposed to be based off of the D&D class skill of the Bard in some manner, there's an unsurprising amount of D&D related content in Enai's mods (because 's the best source of inspiration hands down) and I would bet a foot or two that Perform is an attempt to recreate the idea of a Bard in some manner. All of the information provided is from Enai Siaion's mod descriptions, change logs and a few small reddit articles that delve into specifics but there could be errors in my assumptions or maths at any point. I will add my normal disclaimer because I don't have the ability to personally play-test it. It's probably one of the two most interesting skills in my eyes with only Restoration topping it (though honestly Speech has so many cool and interesting mechanics behind it that it's hard to say). Anyway, this is just part of my recent attempt to delve into the Speech skill of Ordinator. So I don't really have an incredibly humorous or, honestly I don't have any sort of opening statement that I can think of. ![]() ![]() ![]() ![]() So I think that’s becoming a little bit more of a threat for him, in terms of doing your pre-scout on him and how you want to handle him. ![]() In my brief experiences with him here, he has always wanted to make plays or pass the puck, even when he was in prime scoring position. “I think the one thing he’s starting to evolve a little more in his game is a bit of a shooting mentality. “He’s a highly intelligent player offensively, with his reads and ability to make plays,” said Mitch Love, hired this summer as Stockton’s head coach and still without a regulation loss on his AHL resume. While he put up impressive numbers along the way, totalling nearly 100 goals across three seasons in the Ontario Hockey League, the young left-hander was sometimes guilty of trying to force an assist when it should have been ready, aim, fire. Going back to his junior days, scouts have long been raving about Ruzicka’s wicked shot. This advertisement has not loaded yet, but your article continues below. ![]() ![]() ![]() It appears the Madrazo crime family is having some disagreements with El Rubio, so they’re looking for someone experienced to raid his near-impenetrable fortress, outmaneuver high-priced guards and high-tech security, and make off with some important files.Įl Rubio prefers to hide out on Cayo Perico, his heavily fortified private party island, far away from the friendly and familiar confines of Los Santos. As he is prone to telling anyone within shouting distance, Miguel would do anything to defend the family’s “brand.” If you are bound to meet anyone in The Music Locker’s uber-exclusive VIP section, it is Miguel Madrazo, club-rat son of Martin and Patricia and heir to the family’s empire. Your journey begins with an introduction to a new contact found at the Los Santos nightlife scene’s latest attraction… Playable from start to finish either as a lone operator or with up to three other players, discover dozens of ways to infiltrate and heist a brand-new location for the ultimate score. The Cayo Perico Heist is the largest and most ambitious Grand Theft Auto Online adventure to date. Leave behind the lights of Los Santos for the sands of Cayo Perico and your biggest heist yet. ![]() Infiltrating the heavily guarded private party island of the ruthless drug lord El Rubio? Now you’re talking. Robbing the biggest bank in the country? Been there. Perhaps your crew operates a website without a forum? If so we can bridge that gap, you can use your private forums here and if your website software is compatible we can feed the articles from your site into the forums here.ĭiscover Offshore Riches in GTA Online’s Biggest Update Ever With this you can learn many game tips and setup crew battles more efficiently among other things. Plus, as we gain active crews on the website you will be able to interact with other crews in the public areas. Facebook groups and Discord type stuff are fine for communication, but then what you were discussing quickly become lost with time where as forum based crew can tap disuccsion content quite easily. This level of communication ability can take an average crew and turn it into a great one. These forums can be used however the crew decides with its own moderation staff. Here at RockstarSocialClub.Net we know the needs of active crews and knowing that we provide your crew with the ability to have their own private forums. This website serves as a platform for crews needing a home they can call their own without the burden of building and maintaining their own website or being relagated to just a few threads on forums operated by folks whom either do not game or recognize the needs of crews. RockstarSocialClub.Net is built by the crews of Rockstar Games for the crews of Rockstar Games!!! ![]() ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
![]() “Not only was he working his ass off every day to give the performance that he gave, but any time I had an issue or a need, he was right there,” she said. Tillinger Koskoff also praised DiCaprio’s work as a producer on the project. STORY: Martin Scorsese, Leonardo DiCaprio Finally Open Up About ‘Wolf of Wall Street’ We’re behind you 100 percent, go with God, we’re here, whatever you need - within reason,’ ” she told THR. “They just came on and said, ‘We believe in this project we believe in what Marty and Leo want to do. Producer Emma Tillinger Koskoff said working with Red Granite gave them a lot of freedom, adding that she thinks there will be a lot more instances of producers going outside the studio system to finance movies. ![]() We love studio-appetite product, and this just ticked so many boxes.” McFarland added: “We love larger than life stories. “But also, it’s a very timeless story that I think deserves to be told.” “I think we were very, very big believers in the script and the material, and the prospect of teaming up Leo and Marty was a very big attraction for us,” Aziz told THR. When asked what made them commit to the $100 million film, McFarland and Aziz said it was all about the story, the script and the combination of DiCaprio and Scorsese (who’ve worked on four other films together). PHOTOS: Martin Scorsese, Leonardo DiCaprio Spill Candid Stories on the Making of ‘The Wolf of Wall Street’ĭiCaprio, who was also a producer, struggled to find financing for his passion project until Red Granite boarded the title in 2010. We all went for it, and I guess it’s kind of out of the studio’s comfort zone, but and were on board with that vision of pushing the envelope as far as possible, but again not for its own sake, but to be true to the story.” ![]() “We wanted to portray it the way they lived.”Īziz concurred, adding: “We were pushing the envelope on the movie, but to do anything less than that would do a disservice to the story. It’s how these guys lived,” McFarland told The Hollywood Reporter at Wolf of Wall Street‘s U.S. ![]() But all the risque content doesn’t bother Riza Aziz and Joey McFarland of Red Granite Pictures, who financed the Paramount-distributed title. The Wolf of Wall Street contains so much sex, drugs and debauchery that the movie almost earned an NC-17 rating. ![]() ![]() Jupyter notebooks can be a great tool for demonstrating concepts and showcasing short analysis routines, and we actually have a Spyder-Notebook plugin that allows you to work with Jupyter notebooks right inside of Spyder (along with plugins for dynamic report generation, OS terminal support unit tests, vim mode, memory profiling, etc). Jupyter and Spyder are really quite complementary, since they serve distinct niches (although people tend to press the former into roles its not designed or optimal for, whether out of ignorance, convenience, familiarity, or cosmetic appeal). If you are a more general programmer or want to have a lot of features within the user interface, P圜harm may be your choice! In conclusion, for scientific use maybe Spyder is the best free Python IDE (for Windows, Linux, and OS-X). Here I use Spyder but at home, I tend to write in P圜harm. In fact, in the lab where we run Windows 10 computers, I have installed Anaconda (as can be read in the comments, Python(x, y) is no longer maintained). On the other hand, if you are using Windows and don’t want to install a lot of Python packages by your self, Spyder you can choose to install either Anaconda or WinPython. If you are running a relatively new computer and is using Linux (e.g., Ubuntu), P圜harm may be the best (almost) free Python IDE. P圜harm does, of course, offer a lot more features. Okey, which IDE do I think is the best? I think that Spyder, still, is a great IDE. I know that some people find this attractive they don’t have to use the command line. P圜harms have support for VCS systems (e.g., Git and Mercurial) is also a great feature that is in favor for P圜harm. Both distributions come with most of the Python packages that you may need (and probably more than you need!) Thus, you will get a lot of what you need to write code and Spyder in one installation. ![]() Anaconda is cross-platform and WinPython for Windows only. Spyder is also part of two great Python distributions, Anaconda and WinPython. ![]() If you are a Windows user, you just download an installation file ( Download P圜harm). In fact, if you are running Ubuntu you can just add a PPA (See here on how to install P圜harm this way) and install P圜harm using your favorite package manager. It is easier to install Spyder (at least in Linux) but P圜harm is not that hard to install. Spyder help/object explorer Spyder vs Pycharm ![]() ![]() ![]() Therefore we’d appreciate at least one key, a key for every developer in our team would be even better though. Taking up the latter, we already merged with one group that planned creating TTT for S&Box as well with already positive consequences ( S&box TTT - #36 by 76561197986029044). We’re aware that there are probably other teams working on a TTT version and maybe we all can all work together on this. It will be playable on its own, but easily extendable. TTT Reborn for S&Box will be a gamemode and a framework at the same time. In honor of our 10 year anniversary we have an extra long TTT with a whole lot of people. ![]() ![]() We imagine a version of TTT in S&Box that is a bit like our current TTT2 for GMod but without all the old elements that make it complicated. Sadly we never heard back from them and just today we got the news that the form wasn’t used and keys are distributed over the forums. bluexephos g mod garrys mod garrys mod game garrys mod. A few months ago we applied for keys to start developing a Trouble in Terrorist Town version for S&Box. Share a GIF and browse these related GIF searches. Hello there! I’m Alf21 from the TTT2 dev Team, a spiritual successor to the beloved TTT gamemode. ![]() |
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